#FWSIM MUSIC NOT PLAYING UPDATE#
I've talking about this with some other Planet Coaster players and they have similar opinions about it, yes, we are SUPER happy we can finally make our shows, but this stuff is too time consuming and cumbersome, so we would love to have a future update (take your time, we really dont mind waiting for a better display sequencer UI) were we get more near to the mix master (even if its not exactly like that) than what we have now.
#FWSIM MUSIC NOT PLAYING MOVIE#
I dont think anyone of us mind bigger windows that cover more of the screen to create this type of stuff, instead of this minimalistic folder groups with seconds thingy, and Im sure everyone of us have used some type of editing software (even windows movie maker) to undertand easily how timelines work. But please, look again at the UI of the sequence display and try to make it easier and more user friendly to create more complicated type of shows (that at the same time would make creating simple fireworks shows even easier). I know developing is hard, and you have a bunch of time constraints Frontier, and Im sure the majority of people understand that, and I also know there will be people that dont mind spending 12 hours to make a 10 minute firework show. I can spend 6 hours on vegas to match a music show with planet coaster, and after days of doing this non stop, I still would work as slow as the first day everytime I wanted to make a new show. I thought I could get accustomed with some time of practice after watching the streams and it being different than the beloved RCT3 mixmaster, but no, not really. In summary, making this so "casual friendly" (sinceresly, if I was a more casual player and saw how the display sequencer worked to make a show, I wouldnt want to touch it not even with a ten foot pole and would continue making normal parks), and similar to the track ride sequencer, has made this super hard to use. And it doesnt help either that the music is displayed in minutes and seconds, while the fireworks are only displayed in hundreds of seconds and miliseconds after you pass the 2 minutes mark, which makes them even harder to place in the invisible timeline. Its absolutely horrible, so so bad, I need to have the game opened in window mode with a smaller resolution, and have sony vegas opened in another window with the same track to see the wavelenght of the song in a timeline, and see the exact second I need to add to the firework I need to use in that exact moment. And chainging the seconds by hand instead of actually moving the thing through a timeline is so so slow, that was not fun when building a coaster, but its even less fun doing any kind of show with the sequencer now. The real problem begins with the miliseconds no good timeline, impossible to know exact effect duration of each firework, impossible to know where to place each one without testing the thing multiple times, wasting a lot of time to desing anything remotely a little bit more complicated than attaching some fireworks with zero sound. Music and fireworks are completely separated menus for the same thing, not impossible to work with, but cumbersome.